Michael
Westmore
Living up to the legacy of your family name is
hard enough – imagine having to do so when your father and
five of your uncles were renowned makeup artists? This was the
challenge that faced Michael Westmore, but even as a young man,
Michael met the tasks ahead of him with great spirit and skills
to match. The youngest of three brothers, all of whom did makeup,
Michael began in the early 1960s as an apprentice to John Chambers.
The two worked at Universal Studios, primarily on television projects
such as “The Munsters,” for which Michael was responsible
of creating the look for Butch Patrick, aka Eddie Munster. After
his apprenticeship, Michael continued working in TV, eventually
getting his own series in 1974 with “Land of the Lost.”
In the mid-1970s, Michael fortuitously began a sevenyear continuous
professional relationship with Sylvester Stallone. The first big
project on which he and Michael worked? None other than “Rocky”
for which Westmore created the bloody fight makeups for both Stallone
and Carl Weathers, often at the same time! Since there was no
money in the small film’s budget to hire another makeup
artist, Westmore would apply one makeup, let it dry, and attend
to the other actor in the meantime. Of course, the film went on
to make history, winning an Oscar for best picture, and both Stallone
and Westmore’s careers were forever cemented.
In 1980, Michael got a job that was originally offered to Dick
Smith, “Raging Bull.” More realistic and gritty a
boxing film than “Rocky,” Raging Bull provided Michael
with the chance to create horrifying makeup effects for star Robert
DeNiro, who gets badly battered in one fight sequence. Westmore
meticulously designed facial appliances for DeNiro which would
allow for blood to squirt through hidden tubes with the help of
a syringe device.
In 1987, he was offered a job that would continue through the
rest of his career – supervising makeup for the “Star
Trek” universe, including films, TV shows, and special events
and exhibits. First up was “Star Trek: The Next Generation,”
for which he worked with Gene Roddenberry to determine the looks
and colors of the makeups, including the Data character and the
Klingons. In the “Voyager” and “Deep Space Nine”
series and films since “Star Trek: Generations,” Westmore
has been in charge of all makeups and alien characters, winning
numerous awards in the process. He has been nominated for more
Emmy Awards for his TV work than any other makeup artist in history.
In 2000, Westmore signed on to supervise one more “Star
Trek” series with the planned fall 2001 debut of “Star
Trek: Enterprise.”
Drawing on his 40+-year career and considerable knowledge of
makeup application and laboratory work, Westmore is one of the
most respected makeup artists working in the business today.
Michele
Burke
“Every time you work in makeup, you are met with new challenges,"
said two-time Academy Awardwinning makeup artist Michele Burke.
"You have to be on your toes so you can do the budget, design
and apply makeup, and work within a large creative mass of people."
With credits as diverse as "Bram Stoker's Dracula,"
"Interview with the Vampire," and "Austin Powers
II: The Spy Who Shagged Me," Michele Burke is a self-described
"makeup artist who designs and creates characters and unusual
beings" in an industry where women who do so are a rare commodity.
Having originally immigrated to Canada from Ireland,
she began doing fashion and beauty makeup, but she felt like her
real calling was in the movies. "To be a true makeup artist,
I felt that you had to do everything," she remembered, "so
I decided to branch out beyond fashion, even though I still do
a major amount of beauty work today. I think I have such a good
foundation in the prosthetic world because I know how to do really
subtle work with fine detailing and a soft touch."
Burke's first big break came when she was called
to work on the 1981 French-Canadian production, "Quest for
Fire:" the experience garnered Burke an Academy Award for
best makeup. She followed her success on "Quest for Fire"
with two other films dealing with primitive man - "Iceman"
and "Clan of the Cave Bear" - in both cases, working
with future Star Trek makeup supervisor Michael Westmore.
In the early 1990s, Burke received the assignment
of designing the makeup and hair for all of the characters in
"Bram Stoker's Dracula," while makeup artist Greg Cannom
created the old age look, the Bat creature and Wolf creature for
Gary Oldman. "Initially, I wasn't involved in the hair part
at all," Burke recollected, "but when I came aboard,
the director, Francis Ford Coppola, said that he wanted one person
to spearhead the look of the makeup and hair, and what each character
should look like. He wanted me to make drawings of each character
and all the looks that they would have on the show, including
Dracula's old-age hairstyle."
Burke's achievements on Bram Stoker's Dracula garnered
her another Academy Award for best makeup, leading to her next
major project, "Interview With the Vampire." Burke's
ideology was based on her experiences working on large-scale films.
"When you have shows with special makeup, the faster you
are, the better!" she said. "I think that is one of
my fortés, being able to work it out so that we as a makeup
team can pump out these actors to the director, and we're not
spending time during production touching them up." With the
combination of Burke's versatility and the prosthetic innovations
from Stan Winston's team, "Interview With The Vampire"
contains an array of striking makeups, from Tom Cruise's various
likenesses to the startling vein effects on the other vampire
characters.
Following "Vampire," Burke was makeup
supervisor on many late 1990s films, leading to her work on the
"Austin Powers" sequel, where she led a team which created
Doctor Evil, Mini-Me and the Austin Powers character. By fall
of 1999, Michele Burke started yet another show as makeup department
head for the big-budget thriller, "The Cell," starring
Jennifer Lopez. In the spring of 2001, she began department heading
Steven Spielberg's "Minority Report." Though she has
seemingly conquered all her makeup goals, Burke has one left.
"In the future, I would like to manufacture some of my own
products," she revealed, "but I don't think I will ever
stop doing makeup because I see it as a form of art and creativity
through which I constantly have a need to express myself. And
that fascination with people and characters will never end."
Phil Tippett
When George Lucas asked Rick Baker to create additional creatures
for the famed cantina sequence in "Star Wars," few realized
that the collection of artists that Baker recruited would become
a "who's who" of modern special effects masters. In
addition to Baker himself, the young team included Jon Berg, Doug
Beswick, Rob Bottin, Laine Liska, and Phil Tippett. This tightly-knit
group, many of whom were stop-motion animators, went on to revolutionize
the course of special creature effects in many of the landmark
effects-oriented films of the past 20 years, Tippett among the
most prominent.
A sizable portion of "Star Wars'" special
effects crew had worked together at fledgling production houses
in Southern California during the late 1960s and early 1970s.
Berg and Tippett had paid their dues at Cascade Pictures where
they worked on TV commercials creating stopmotion animation. The
wild success of "Star Wars" - which included a Tippett-animated
chess game - simultaneously created both a new demand for effects
and an industry to support it.
Lucas immediately began production on "The
Empire Strikes Back, which included one of the most stirring stopmotion
sequences of the era: the Imperial Walker battle on the ice planet,
Hoth. Tippett, Berg and Beswick, all ILM fixtures, created the
animation. In 1981, a breakthrough arrived when Stuart Ziff, working
with Tippett at ILM, created the Go-Motion FigureMover, a device
that allowed Tippett's animation to move more fluidly in "Dragonslayer."
Tippett, still at ILM, created stop-motion creatures
for Lucas' "Ewok" TV movies and shot a stop-motion dinosaur
film entitled "Prehistoric Beast" in his home garage.
This project would forecast a new wave of creature animation for
the industry a decade later. Having formed Tippett Studio in the
wake of independent assignments, Tippett developed the stopmotion
ED-209 for Paul Verhoeven's "Robocop" and the multi-faceted
"Robocop 2" for the sequel, again collaborating with
"Star Wars" cantina designer Rob Bottin.
Based on his lasting interest in animating dinosaurs,
Tippett created test stop-motion footage for "Jurassic Park,"
detailed treatments of the kitchen sequence with the velociraptors
and the attack sequence with the Tyrannosaurus Rex. His work was
comprised of stop-motion reference puppetry mixed with storyboards
and resembled the animation in "Prehistoric Beast."
After Steven Spielberg saw the footage, he inked Tippett to create
stop-motion dinosaur animations
to match Stan Winston's live-action mechanical beasts. Then ILM
developed CGI dinosaur tests (originally meant for only a few
shots) that were so convincing, it was obvious that they would
eliminate the need for any stop-motion work.
Tippett felt as if he was becoming "extinct,"
but Spielberg was attached enough to Tippett's work to retain
him as "dinosaur supervisor." In fact, ILM's computer
animators, identically utilized Tippett's original animation in
the two stop-motion test sequences.
The success of CGI in "Jurassic Park"
was certainly not lost on Phil Tippett himself. Not one to become
"extinct," Tippett acquired an additional building for
his Berkeley complex, housing over 100 workstations for the 80+
computer animators he hired to create many species of giant bugs
for "Starship Troopers." Where "Jurassic Park"
featured some 50 CGI shots, "Troopers" required nearly
200 CGI shots. Though his shop has been actively creating CGI
animation ever since, Tippett predicts he will someday complete
his stop-motion swan song when the time and situation are appropriate.
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